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Toward One-Second Latency: Evolution of Live Media Streaming., , , , , and . CoRR, (2023)Head-Motion-Aware Viewport Margins for Improving User Experience in Immersive Video., , , , , and . MMAsia, page 43:1-43:5. ACM, (2021)Common media client data (CMCD): initial findings., , , , and . NOSSDAV, page 25-33. ACM, (2021)BoB: Bandwidth Prediction for Real-Time Communications Using Heuristic and Reinforcement Learning., , , , and . IEEE Trans. Multim., (2023)Could Head Motions Affect Quality When Viewing 360° Videos?, , , , , and . IEEE Multim., 30 (2): 28-37 (April 2023)Server and client-side algorithms for enhancing adaptive streaming (Yayin akışını geliştirmek için sunucu ve istemci tarafı algoritmaları). Özyeğin University, Turkey, (2022)Benchmarking the Second Edition of the Omnidirectional Media Format Standard., , , , , , and . ISM, page 173-176. IEEE, (2022)Bandwidth Prediction in Low-Latency Media Transport., , , , and . MHV, page 118-119. ACM, (2023)Catching the Moment With LoL$^+$ in Twitch-Like Low-Latency Live Streaming Platforms., , , , and . IEEE Trans. Multim., (2022)Rate-Adaptive Streaming of 360-Degree Videos with Head-Motion-Aware Viewport Margins., , , , , and . MIPR, page 274-280. IEEE, (2022)