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Live Classification of Similar Arm Motion Sequences Using Smartwatches., , , и . HCI (33), том 14043 из Lecture Notes in Computer Science, стр. 357-376. Springer, (2023)Goal-Snapping: An Empirical Evaluation of Object Snapping in Tangible and Multi-Touch Interfaces., , , , , и . ARCS Workshops, том P-200 из LNI, стр. 87-98. GI, (2012)Vispol: An Interactive Tabletop Graph Visualization for the Police., , , , и . MuC, стр. 63-72. Oldenbourg Verlag, (2012)TimeTube: Introducing Haptics in a 3D Visualization Technique for Grasping Time-Related Data in a Human Computer Problem Solver, , , , и . (2011)Performance Comparison of Motion-Related Sensor Technology and Acoustic Sensor Technology in the Field of Human Health Monitoring., , , и . GoodIT, стр. 198-204. ACM, (2022)Realtime Activity Recognition Using LSTM and Smartwatch Sensor Data., , , и . HCI (38), том 1581 из Communications in Computer and Information Science, стр. 315-322. Springer, (2022)Eine Kategorisierung und Katalogisierung von AR & VR Projekten für die (Hoch-) Schullehre., , , , , , , и . DELFI, том P-316 из LNI, стр. 79-84. Gesellschaft für Informatik e.V., (2021)Measuring and Evaluation of the Results of UI-Re-engineering in the Nursing Field., , и . MobiWIS, том 12814 из Lecture Notes in Computer Science, стр. 47-61. Springer, (2021)Towards a Top-View Detection of Body Parts in an Interactive Tabletop Environment, , , , и . ARCS Workshops, стр. 135-146. (2012)Recognition Models for Distribution and Out-of-Distribution of Human Activities., , , и . WiMob, стр. 6-12. IEEE, (2022)