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Real-Time Physics-Based 3D Biped Character Animation Using an Inverted Pendulum Model., , , , and . IEEE Trans. Vis. Comput. Graph., 16 (2): 325-337 (2010)Tiling Motion Patches., , , and . IEEE Trans. Vis. Comput. Graph., 19 (11): 1923-1934 (2013)Volumetric muscle controller., , , , and . Symposium on Computer Animation, page 32:1-32:2. Eurographics Association / ACM, (2017)As-rigid-as-possible solid simulation with oriented particles., and . Comput. Graph., (2018)A Coordinate-Invariant Approach to Multiresolution Motion Analysis., and . Graph. Model., 63 (2): 87-105 (2001)Motion Grammars for Character Animation., , and . Comput. Graph. Forum, 35 (2): 103-113 (2016)Planning biped locomotion using motion capture data and probabilistic roadmaps., , and . ACM Trans. Graph., 22 (2): 182-203 (2003)Movement Classes from Human Motion Data., , and . Trans. Edutainment, (2011)Principles and Observation: How Do People Move?. MIG, volume 7660 of Lecture Notes in Computer Science, page 194-196. Springer, (2012)Social-Event-Driven Camera Control for Multicharacter Animations., , , , , and . IEEE Trans. Vis. Comput. Graph., 18 (9): 1496-1510 (2012)