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Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children.

, , , , and . IDC, page 712-714. ACM, (2022)

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Double Empathy as a Lens to Understand the Design Space for Inclusive Social Play Between Autistic and Neurotypical Children., , , and . CHI Extended Abstracts, page 91:1-91:7. ACM, (2023)Rethinking the Senses: A Workshop on Multisensory Embodied Experiences and Disability Interactions., , , , , , , , and . CHI Extended Abstracts, page 118:1-118:5. ACM, (2021)Enabling children to design for others with expanded proxy design., , and . IDC, page 184-197. ACM, (2020)Robots for Inclusive Play: Co-designing an Educational Game With Visually Impaired and sighted Children., , , , and . CHI, page 1-13. ACM, (2020)(Don't) Mind the Step: Investigating the Effect of Digital Social Cues on Navigation Decisions., , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 492:1-492:18 (2021)Somatic Practices for Understanding Real, Imagined, and Virtual Realities., , , , and . CoRR, (2019)Exploring the Design of History-Enriched Floor Interfaces for Asynchronous Navigation Support., , and . Conference on Designing Interactive Systems, page 1391-1403. ACM, (2020)Designing for Reminiscence with People with Dementia., and . CHI Extended Abstracts, ACM, (2019)Where we Succeed and Fail: Reflecting on the Challenge of doing Research with Children., , , , and . IDC, page 712-714. ACM, (2022)Using Virtual Reality and Co-Design to Study the Design of Large-scale Shape-Changing Interfaces., , and . CHI, page 389:1-389:17. ACM, (2023)