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Crossmodal Matching: A Critical but Neglected Step in Multimodal Research.

, , and . IEEE Trans. Hum. Mach. Syst., 46 (3): 445-450 (2016)

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Extending Fitts' law in three-dimensional virtual environments with current low-cost virtual reality technology., , and . Int. J. Hum. Comput. Stud., (2020)The Evaluation of Tactile Parameters and Display Prototype to Support Physiological Monitoring and Multitasking for Anesthesia Providers in the Operating Room., , and . IEEE Trans. Haptics, 13 (3): 628-644 (2020)Establishing Natural Tactile Mappings: Mapping Tactile Parameters to Continuous Data Concepts., and . IEEE Trans. Haptics, 17 (1): 80-85 (January 2024)Crossmodal Matching: A Critical but Neglected Step in Multimodal Research., , and . IEEE Trans. Hum. Mach. Syst., 46 (3): 445-450 (2016)How Shared Visual Attention Patterns of Pairs Unfold Over Time when Workload Changes., , and . ETRA Short Papers, page 41:1-41:5. ACM, (2020)The Effect of Movement Direction, Hand Dominance, and Hemispace on Reaching Movement Kinematics in Virtual Reality., , and . CHI, page 407:1-407:18. ACM, (2023)VR-Based Kinematic Assessments: Examining the Effects of Task Properties on Arm Movement Kinematics., and . CHI Extended Abstracts, page 413:1-413:8. ACM, (2022)Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches., , and . Virtual Real., 28 (1): 43 (March 2024)Evaluating methods of crossmodal matching for multimodal displays in younger and older adults., and . Int. J. Hum. Comput. Stud., (2019)Crossmodal Matching: The Case for Developing and Employing a Valid and Feasible Approach to Equate Perceived Stimulus Intensities in Multimodal Research., and . Hum. Factors, (2019)