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Tangible Interactive Microbiology for Informal Science Education., , , and . TEI, page 273-280. ACM, (2015)Interactive Cloud Experimentation for Biology: An Online Education Case Study., , , , , , , , , and 1 other author(s). CHI, page 3681-3690. ACM, (2015)Prototyping Biotic Games and Interactive Experiments with JavaScript., , , , and . CHI Extended Abstracts, ACM, (2018)Biotic games: Integrating real living cells into digital game play., , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Pac-Euglena: A Living Cellular Pac-Man Meets Virtual Ghosts., , , , , and . CHI, page 1-13. ACM, (2020)Interactive cloud experimentation for biology: Systems architecture and educational use case.. BICT, page 593. ICST/ACM, (2015)Interactive Biotechnology: Design Rules for Integrating Biological Matter into Digital Games., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Microbe-HCI: Introduction and Directions for Growth., , , , , , , , , and 7 other author(s). CHI Extended Abstracts, page 155:1-155:4. ACM, (2021)Affordances of Digital, Textile and Living Media for Designing and Learning Biology in K-12 Education., , , , , , , , , and 10 other author(s). ICLS, International Society of the Learning Sciences, (2018)Design Matters: The Impact of Technology Design on Students' Inquiry Behaviors., , , and . ICLS, International Society of the Learning Sciences, (2018)