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Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China.

, , , and . CHI, page 274:1-274:18. ACM, (2023)

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Investigating Semantically-enhanced Exploration of GAN Latent Space via a Digital Mood Board., and . CHI Extended Abstracts, page 188:1-188:5. ACM, (2023)Understanding Communication Strategies and Viewer Engagement with Science Knowledge Videos on Bilibili., , , and . CHI, page 668:1-668:18. ACM, (2023)Seeking Love and Companionship through Streaming: Unpacking Livestreamer-moderated Senior Matchmaking in China., , , and . CHI, page 274:1-274:18. ACM, (2023)Exploring TikTok Use and Non-use Practices and Experiences in China., , and . HCI (15), volume 12195 of Lecture Notes in Computer Science, page 57-70. Springer, (2020)Comparing Mid-air Finger Motion with Touch for Small Target Acquisition on Wearable Devices., , , , and . CHI Extended Abstracts, page 1593-1600. ACM, (2017)"I feel it is my responsibility to stream": Streaming and Engaging with Intangible Cultural Heritage through Livestreaming., , , and . CHI, page 229. ACM, (2019)"\"Not to Show Off but to Express Love for Life\": Management and Presentation of Older Square Dancing Groups via WeChat and Video Communities in China"., , , , , , and . CCHI, page 97-109. ACM, (2023)"It Felt Like Having a Second Mind": Investigating Human-AI Co-creativity in Prewriting with Large Language Models., , , , , and . Proc. ACM Hum. Comput. Interact., 8 (CSCW1): 1-26 (2024)The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China., , , and . CHI, page 140:1-140:15. ACM, (2021)Understanding Personal Data Tracking and Sensemaking Practices for Self-Directed Learning in Non-classroom and Non-computer-based Contexts., , , and . CHI, page 718:1-718:16. ACM, (2023)