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Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model.

, , , , , , , , and . MuC, Gesellschaft für Informatik e.V., (2016)

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A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review., , , , , and . ISMAR, page 431-440. IEEE, (2021)The Process Augmentability Canvas - How to Find the Sweet Spot for Augmented Reality., and . ECIS, (2023)Dividing Complexity to Conquer New Dimensions - Towards a Framework for Designing Augmented Reality Solutions., and . AMCIS, Association for Information Systems, (2022)Requirements for Augmented Reality Solutions for Safety-Critical Services - The Case of Water Depth Management in a Maritime Logistics Hub., , , and . Wirtschaftsinformatik, AISeL, (2021)How Does Business Process Modeling Reflect Augmented Reality-Based Processes?, and . PACIS, page 75. (2021)User-Centered Requirements for Augmented Reality as a Cognitive Assistant for Safety-Critical Services., , , and . Bus. Inf. Syst. Eng., 65 (2): 161-178 (2023)Anforderungen sicherheitskritischer Dienste an Augmented Reality-Lösungen - Wassertiefenmessung in einem Seehafen., , , and . HMD Prax. Wirtsch., 59 (1): 411-423 (2022)Conceptualizing Interactions of Augmented Reality Solutions., , and . HICSS, page 1-10. ScholarSpace, (2022)Is There More Than Pokémon Go? - Exploring the State of Research on Causal Modeling in the Field of Augmented Reality., and . HICSS, page 1323-1332. ScholarSpace, (2023)Edutainment & Engagement at Exhibitions: A Case Study of Gamification in the Historic Hammaburg Model., , , , , , , , and . MuC, Gesellschaft für Informatik e.V., (2016)