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Intuitive and Safe Interaction in Multi-User Human Robot Collaboration Environments through Augmented Reality Displays.

, , , , , , and . RO-MAN, page 520-526. IEEE, (2021)

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Holistic accessibility evaluation using VR simulation of users with special needs., , , , and . UMAP Workshops, volume 872 of CEUR Workshop Proceedings, CEUR-WS.org, (2012)Product accessibility evaluation using virtual user models., , and . VR, page 179-180. IEEE Computer Society, (2014)Simulation-Based Accessibility Evaluation of Graphical User Interfaces Using Virtual User Models., , and . HCI (4), volume 8513 of Lecture Notes in Computer Science, page 288-298. Springer, (2014)An Augmented Reality-Based Remote Collaboration Platform for Worker Assistance., , , , , , , and . ICPR Workshops (7), volume 12667 of Lecture Notes in Computer Science, page 404-416. Springer, (2020)Intuitive and Safe Interaction in Multi-User Human Robot Collaboration Environments through Augmented Reality Displays., , , , , , and . RO-MAN, page 520-526. IEEE, (2021)Designing accessible ICT products and services: the VERITAS accessibility testing platform., , , , and . AVI, page 113-116. ACM, (2014)Sense of Presence and Metacognition Enhancement in Virtual Reality Exposure Therapy in the Treatment of Social Phobias and the Fear of Flying., , , and . HCI (17), volume 8526 of Lecture Notes in Computer Science, page 316-328. Springer, (2014)An Open Framework for Immersive and Non-immersive Accessibility Simulation for Smart Living Spaces., , , and . ICOST, volume 7251 of Lecture Notes in Computer Science, page 291-294. Springer, (2012)A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories., , , , , , , , , and 1 other author(s). Comput. Ind. Eng., (2020)A Gamification Engine Architecture for Enhancing Behavioral Change Support Systems., , , , , , and . PETRA, page 482-489. ACM, (2018)