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A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , и . Proceedings of the 23rd IEEE Virtual Reality (IEEE VR) conference, (2016)Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-Tracing., , , и . VR, стр. 828-835. IEEE, (2020)VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being, , , , , , и . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), стр. 1--2. IEEE, (2019)Augmenting a Laser Pointer with a Diffraction Grating for Monoscopic 6DOF Detection., и . J. Virtual Real. Broadcast., (2007)Comparing Human Factors for Augmented Reality Supported Single-User and Collaborative Repair Operations of Industrial Robots., , , , , , и . Frontiers Robotics AI, (2019)Effects of Behavioral Realism and Physical Appearance on Social Interaction Quality in Shared Virtual Environments, , , и . Presentation at the 2nd Virtual Social Interaction Workshop, Media City, UK, (июля 2016)Augmenting Human Gaze in Avatar-Mediated Communication (Poster), , , и . Poster presentations, Interdisciplinary College, (2017)POSTER Social Augmentations in Multi-User Virtual Reality: A Virtual Museum Experience, , , , и . IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), стр. 42-43. IEEE, (2017)Sprachgestützte gestische Interaktion zur Steuerung Virtueller Konstruktion, и . Tagungsband zum Workshop des Forschungsverbundes NRW -- Die Virtuelle Wissensfabrik -- vom 23./24. September 1999, GMD, (1999)Intelligente Techniken für innovative Interaktionen. (2010)