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Applying Social Gamification in a Gamified Point System.

, and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 148-161. Springer, (2020)

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Energy Efficient and Robust Beamforming for MISO Cognitive Small Cell Networks., , , and . IEEE Internet of Things Journal, 5 (6): 5002-5014 (2018)Applying Social Gamification in a Gamified Point System., and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 148-161. Springer, (2020)Optimal energy harvesting-aided spectrum sensing sensors scheduling in cognitive radio networks., , , and . WCSP, page 1-5. IEEE, (2017)Incorporating Zoning Information into Argument Mining from Biomedical Literature., , , and . LREC, page 6162-6169. European Language Resources Association, (2022)A new method of the virtual TDOA estimation for the passive radar source localization based on PSAAA., , , , and . WCSP, page 1-6. IEEE, (2016)Argument mining as a multi-hop generative machine reading comprehension task., , , and . EMNLP (Findings), page 10846-10858. Association for Computational Linguistics, (2023)SuicidEmoji: Derived Emoji Dataset and Tasks for Suicide-Related Social Content., , , , , and . SIGIR, page 1136-1141. ACM, (2024)Robust Unsupervised Domain Adaptation from A Corrupted Source., , , , and . ICDM, page 1299-1304. IEEE, (2022)Enabling Joint Tx-Rx Spatial Modulation with RF Mirrors., , , , and . ICCC, page 1027-1032. IEEE, (2020)Research on Innovative Design of Industrial Heritage's Regeneration through a Combination of Extenics and BIM: TangShan Cooling Tower as an Example., , and . ITQM, volume 214 of Procedia Computer Science, page 727-736. Elsevier, (2022)