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Physics-aided editing of simulation-ready muscles for visual effects.

, , and . SIGGRAPH Posters, page 80:1-80:2. ACM, (2016)

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Groom Styles Interpolation with Features Preservation for Digital Creatures Effects., , , , , and . DigiPro, page 4:1-4:8. ACM, (2022)Muscle Simulation with Extended Position Based Dynamics., , and . CEIG, page 1-10. Eurographics Association, (2018)A Reusable Model for Emotional Biped Walk-Cycle Animation with Implicit Retargeting., , , , and . AMDO, volume 6169 of Lecture Notes in Computer Science, page 270-279. Springer, (2010)The Jungle Book: management, caching and preview of many animals., , , and . SIGGRAPH Talks, page 58:1-58:2. ACM, (2016)Example-based data optimization for facial simulation., and . SIGGRAPH Posters, page 73:1-73:2. ACM, (2016)Muscle and Fascia Simulation with Extended Position Based Dynamics., , and . Comput. Graph. Forum, 39 (1): 134-146 (2020)Practical Face Reconstruction via Differentiable Ray Tracing., , , , , , and . Comput. Graph. Forum, 40 (2): 153-164 (2021)The Maskle: Automatic Weighting for Facial Animation - An Automated Approach the Problem of Facial Weighting for Animation., , , and . GRAPP, page 233-240. INSTICC Press, (2009)Rapid, high quality dailies with RenderFlow for The Jungle Book., , , and . SIGGRAPH Talks, page 70:1-70:2. ACM, (2016)Physics-aided editing of simulation-ready muscles for visual effects., , and . SIGGRAPH Posters, page 80:1-80:2. ACM, (2016)