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The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.

, , , , and . Computer Graphics International, page 436-443. IEEE Computer Society, (2004)

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Practical Line Rasterization for Multi-resolution Textures., , , , and . STAG, page 9-18. Eurographics, (2014)The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room., , , , and . Computer Graphics International, page 436-443. IEEE Computer Society, (2004)Dynamic Virtual Textures., , and . J. WSCG, 17 (1-3): 25-32 (2009)IA Algorithm Acceleration Using GPUs., and . Encyclopedia of Artificial Intelligence, IGI Global, (2009)Excellence in Virtual Education: The Tutor Online Approach., , , , and . J. Cases Inf. Technol., 9 (2): 61-74 (2007)All for One, and One for All: UrbanSyn Dataset, the third Musketeer of Synthetic Driving Scenes., , , , , , , and . CoRR, (2023)The Empty Museum. Multi-user Interaction in an Immersive and Physically Walkable VR Space., , , , and . CW, page 446-452. IEEE Computer Society, (2003)Differences Between Perceived and Registered Behavior of Basketball Coaches After Shot, , and . SAGE Open, (2015)(ISSP).Computational thinking beyond STEM: an introduction to "moral machines" and programming decision making in ethics classroom.. TEEM, page 37-44. ACM, (2016)Assessment, training and innovation in key competences in compulsory education: progress of a research team in Spain., , , , , , , , and . TEEM, page 223-228. ACM, (2016)