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3D Model Based Pose Determination in Real-Time: Strategies, Convergence, Accurac.

, , , , and . ICPR, page 4567-4570. IEEE Computer Society, (2000)

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Gamified Internet of Things Testing within a Virtual Learning Environment - towards the Interactive Simulation Game "IoTCityLab"., and . CSEE&T, page 1-4. IEEE, (2020)Software Testing, AI and Robotics (STAIR) Learning Lab., , , , , and . RiE, volume 515 of Lecture Notes in Networks and Systems, page 182-189. Springer, (2022)Towards a Learning Environment for Internet of Things Testing with LEGO® MINDSTORMS®., and . ICST Workshops, page 457-460. IEEE, (2020)Bridging the Operationalization Gap: Towards a Situational Approach for Data Analytics in Manufacturing SMEs., , and . IN4PL, volume 1886 of Communications in Computer and Information Science, page 211-222. Springer, (2023)ABC des Wissensmanagements. (2007-02-09)Heuristics for the Generation of Random Polygons., and . CCCG, page 38-43. Carleton University Press, (1996)The integration of optical and magnetic tracking for multi-user augmented reality., and . Comput. Graph., 23 (6): 805-808 (1999)No Need to Cry over Spilt Milk: A Workflow for Regenerating Graph Data Using Robotic Process Automation., and . DESRIST, volume 14621 of Lecture Notes in Computer Science, page 247-261. Springer, (2024)Wissensmanagement: Moderscheinung oder unverzichtbares Instrument. WIV-Newsletter, (2004)Exploring Potential Barriers for the Adoption of Cognitive Technologies in Industrial Manufacturing SMEs - Preliminary Results of a Qualitative Study., , and . S-BPM ONE, volume 1867 of Communications in Computer and Information Science, page 45-54. Springer, (2023)