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An Educational Model for Teaching PLC Programming Incorporating Soft Skills., , и . ICETC, стр. 280-285. ACM, (2023)A Simple but Effective Gamification Methodology Based on Lego Type Models for the Attraction of More Students into STEM Programs in Developing Nations., , и . ICETC, стр. 147-153. ACM, (2021)A Teaching Model for a Five-week Electric Circuits Course for Engineering Students., , , и . ICETC, стр. 76-81. ACM, (2022)Online Learning in the post-pandemic era: Some Lessons Learnt from the Covid19 Pandemic Terms., , и . ICETC, стр. 344-349. ACM, (2022)Successful Strategies for the attraction of more women into Engineering in Southern Mexico., , , , и . EDUCON, стр. 673-678. IEEE, (2020)Measuring the Developing of Competences with Collaborative Interdisciplinary Work., , , , и . EDUCON, стр. 419-423. IEEE, (2019)An Effective Methodology for the Attraction of Students into Engineering Programs for Post-Covid Normality., , и . EDUCON, стр. 1228-1234. IEEE, (2022)A Challenge Based Model for the Development of Digital Transformation and Disciplinary Competences in Structural Engineering Courses., , , , и . EDUCON, стр. 1330-1335. IEEE, (2022)Evaluating the Impact of the Use of Augmented Reality in the Design of a Workstation., , , и . AHFE (3), том 261 из Lecture Notes in Networks and Systems, стр. 792-799. Springer, (2021)Virtual Reality Environment as a Developer of Working Competences., , и . IHIET (Strasbourg), том 1378 из Advances in Intelligent Systems and Computing, стр. 138-145. Springer, (2021)