Author of the publication

FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games.

, , , , , and . DS-RT, page 83-90. IEEE Computer Society, (2004)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A communication optimization for conservative interactive simulators., , and . IEEE Communications Letters, 10 (9): 686-688 (2006)Peer-to-peer and cheat-resistant support for massively multiplayer online games.. Universidade Federal do Rio Grande do Sul, Porto Alegre, Brazil, (2015)ndltd.org (oai:lume56.ufrgs.br:10183/131877).Holo Debugger: A Debugger for a Concurrent Multiparadigm Language., , and . SCCC, page 226-233. IEEE Computer Society, (2002)Evaluation of a Large-Scale Ubiquitous System Model through Peer-to-Peer Protocol Simulation., , , , and . DS-RT, page 175-181. IEEE Computer Society, (2007)A peer-to-peer simulation technique for instanced massively multiplayer games., , , and . DS-RT, page 43-50. IEEE Computer Society, (2006)Determination of the itinerary of imprecise mobile agents using an adaptive approach., , , , and . ETFA, page 1244-1251. IEEE, (2008)FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games., , , , and . NETGAMES, page 172. ACM, (2004)A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs., , and . DS-RT, page 35-42. IEEE Computer Society, (2008)FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games., , , , , and . DS-RT, page 83-90. IEEE Computer Society, (2004)