Author of the publication

WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition.

, , , , , , and . Internet High. Educ., (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Disassembling gamification: the effects of points and meaning on user motivation and performance., , , and . CHI Extended Abstracts, page 1137-1142. ACM, (2013)Measuring the "Why" of Interaction: Development and Validation of the User Motivation Inventory (UMI)., , , and . CHI, page 106. ACM, (2018)Breaking immersion: A theoretical framework of alienated play to facilitate critical reflection on interactive media., , and . Frontiers Virtual Real., (2022)To Trust or Distrust Trust Measures: Validating Questionnaires for Trust in AI., , , , , , and . CoRR, (2024)The psychology of esports players' ELO Hell: Motivated bias in League of Legends and its impact on players' overestimation of skill., , , , and . Comput. Hum. Behav., (October 2023)Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements., , , and . Gamification, page 66-73. ACM, (2013)How to Measure the Game Experience?: Analysis of the Factor Structure of Two Questionnaires., and . CHI Extended Abstracts, page 1181-1186. ACM, (2015)A Good Reason to Die: How Avatar Death and High Challenges Enable Positive Experiences., , , , and . CHI, page 5087-5097. ACM, (2017)Facilitating professional mobile learning communities with instant messaging., , , , , and . Comput. Educ., (2019)WhatsApp for mobile learning. Effects on knowledge, resilience and isolation in the school-to-work transition., , , , , , and . Internet High. Educ., (2021)