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Consumer Evaluation Measurement Model (CEMMo) in culturally-mediated web information architecture., , and . CAMP, page 110-114. IEEE, (2012)Preliminary Emotional User Experience Model for Mobile Augmented Reality Application Design: A Kansei Engineering Approach., , , and . Int. J. Interact. Mob. Technol., 17 (7): 32-46 (April 2023)Humanoid-Robot Intervention for Children with Autism: A Conceptual Model on FBM., , , , and . SCDS, volume 545 of Communications in Computer and Information Science, page 231-241. Springer, (2015)iTourism Travel Buddy Mobile Application., , , , and . NGMAST, page 82-87. IEEE, (2016)Performing Usability Evaluation on Multi-Platform Based Application for Efficiency, Effectiveness, and Satisfaction Enhancement., , and . Int. J. Interact. Mob. Technol., 15 (10): 103 (May 2021)Developing an Effective ICT Strategic Framework for Higher Education Institutions: A Case of Mataram University., , , , and . KMO, volume 1825 of Communications in Computer and Information Science, page 210-221. Springer, (2023)KE as affective design methodology.. IC3INA, page 7-13. IEEE, (2013)ExpertKanseiWeb: A Tool to Design Kansei Website., , and . ICEIS, volume 24 of Lecture Notes in Business Information Processing, page 894-905. Springer, (2009)A Theoretical Framework of Playful Interaction in Mobile Learning., , , and . NGMAST, page 19-23. IEEE, (2014)Engineering M-Learning Using Agile User-Centered Design., , , and . NGMAST, page 60-65. IEEE, (2014)