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Supporting animal welfare with automatic tracking of giraffes with thermal cameras.

, , , , , and . OZCHI, page 386-391. ACM, (2017)

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Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play., , and . Human-Computer Interaction, 30 (3-4): 336-365 (2015)The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames., , and . DiGRA Conference, Digital Games Research Association, (2013)Watching Animal-Computer Interaction: Effects on Perceptions of Animal Intellect., , , and . ACI, page 21:1-21:14. ACM, (2022)HCI Goes to the Zoo: Workshop Proposal., , , , , , , and . CHI Extended Abstracts, page 3355-3362. ACM, (2016)New Research Perspectives on Game Design and Development Education., , , , and . CHI PLAY (Companion), page 703-708. ACM, (2018)Exploring the Effects of Gaze Awareness on Multiplayer Gameplay., , , and . CHI PLAY (Companion), page 239-244. ACM, (2016)Design Patterns for Voice Interaction in Games., , , and . CHI PLAY, page 5-17. ACM, (2018)It is Not an Island It's A World: Fortnite and "Worldness"., and . HICSS, page 1-10. ScholarSpace, (2021)A Hybrid Revolution: The Appeal of Hybrid Gaming on the Nintendo Switch., and . HICSS, page 2654-2663. ScholarSpace, (2024)Implicit and explicit interactions in video mediated collaboration., , , , and . OZCHI, page 250-259. ACM, (2014)