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BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering.

, , , , , , , and . ECCV (32), volume 13692 of Lecture Notes in Computer Science, page 106-122. Springer, (2022)

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VR-NeRF: High-Fidelity Virtualized Walkable Spaces., , , , , , , , , and 3 other author(s). SIGGRAPH Asia, page 43:1-43:12. ACM, (2023)Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians., , , , , , and . CoRR, (2024)OmniCity: Omnipotent City Understanding with Multi-level and Multi-view Images., , , , , , , and . CoRR, (2022)BlockPlanner: City Block Generation with Vectorized Graph Representation., , , , , , and . ICCV, page 5057-5066. IEEE, (2021)Dynamic Storyboard Generation in an Engine-based Virtual Environment for Video Production., , , , , , , and . CoRR, (2023)AssetField: Assets Mining and Reconfiguration in Ground Feature Plane Representation., , , , , and . ICCV, page 3228-3238. IEEE, (2023)MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond., , , , , , and . ICCV, page 3182-3192. IEEE, (2023)A Local-to-Global Approach to Multi-Modal Movie Scene Segmentation., , , , , , and . CVPR, page 10143-10152. Computer Vision Foundation / IEEE, (2020)Shoot360: Normal View Video Creation from City Panorama Footage., , and . SIGGRAPH (Conference Paper Track), page 13:1-13:9. ACM, (2022)BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering., , , , , , , and . ECCV (32), volume 13692 of Lecture Notes in Computer Science, page 106-122. Springer, (2022)