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Computer Application for the Evaluation of Mathematical Competence in Secondary Education: A Case Study.

, , , , and . LTEC, volume 1011 of Communications in Computer and Information Science, page 162-173. Springer, (2019)

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Holographic Tools for Science Learning., , , and . LTEC@KMO, volume 734 of Communications in Computer and Information Science, page 36-45. Springer, (2017)Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario., , , and . Comput. Appl. Eng. Educ., 31 (3): 676-695 (May 2023)Games Math. Adaptive Video Game to Evaluate Basic Mathematic Concepts., , , , and . LTEC@KMO, volume 734 of Communications in Computer and Information Science, page 27-35. Springer, (2017)UX of Social Network Edmodo in Undergraduate Engineering Students., , and . Int. J. Interact. Multim. Artif. Intell., 3 (4): 31-36 (2015)ICTs and School Education., and . Int. J. Interact. Multim. Artif. Intell., 3 (4): 13-18 (2015)The hologram as a teaching medium for the acquisition of STEM contents., and . Int. J. Learn. Technol., 13 (2): 163-177 (2018)Fostering the Family-School Relationship with a Web-Based Application., , , and . HELMeTO, volume 1091 of Communications in Computer and Information Science, page 163-178. Springer, (2019)Computer Application for the Evaluation of Mathematical Competence in Secondary Education: A Case Study., , , , and . LTEC, volume 1011 of Communications in Computer and Information Science, page 162-173. Springer, (2019)The application of blockchain algorithms to the management of education certificates., , , , , and . Evol. Intell., 16 (6): 1967-1984 (December 2023)Use of Kahoot and EdPuzzle by Smartphone in the Classroom: The Design of a Methodological Proposal., , , , and . LTEC@KMO, volume 870 of Communications in Computer and Information Science, page 37-47. Springer, (2018)