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Lifting the constraints - Closing the skills gap with authentic student projects.

, , and . EDUCON, page 955-960. IEEE, (2017)

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Lifting the constraints - Closing the skills gap with authentic student projects., , and . EDUCON, page 955-960. IEEE, (2017)Object-Oriented Sokoban Solver: A Serious Game Project for OOAD and AI Education., , , and . CoRR, (2017)Executable/Translatable UML in Computing Education., , and . ACE, volume 30 of CRPIT, page 69-75. Australian Computer Society, (2004)Simulating industry: An innovative software engineering capstone design course., and . FIE, page 1782-1788. IEEE Computer Society, (2013)A survey of scientific software development., , and . ESEM, ACM, (2010)Towards improved Adoption: Effectiveness of Research Tools in the Real World., , and . QuASoQ/TDA@APSEC, volume 1771 of CEUR Workshop Proceedings, page 20-26. CEUR-WS.org, (2016)Multi-dimensional approach to bridging the gap between Software Engineering Research and Industry Practice., , and . ASWEC (2), page 129-131. ACM, (2015)UICMM: A Maturity Model for University-Industry Collaboration., , , and . ICE/ITMC, page 1-8. IEEE, (2018)On Evaluating Commercial Cloud Services: A Systematic Review., , , , and . CoRR, (2017)A Conceptual Model of Software Engineering Research Approaches.. Australian Software Engineering Conference, page 229-236. IEEE Computer Society, (2009)