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gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display.

, , , , and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2010)

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gCubik+i Virtual 3D Aquarium: Interfacing a Graspable 3d Display with a Tabletop Display., , , , and . Eurographics (Short Papers), page 45-48. Eurographics Association, (2010)Implementation of a tabletop 3D display based on light field reproduction., , and . SIGGRAPH Posters, page 61:1. ACM, (2010)Biologically valid jaw movements for talking humanoid robots., , , and . Humanoids, page 781-793. IEEE, (2004)Poster: Toward an Interactive Box-shaped 3D Display: Study of the Requirements for Wide Field of View., , , and . 3DUI, page 157-158. IEEE Computer Society, (2008)Stereoscopic 3D-TV: Visual Comfort., , , , and . TBC, 57 (2): 335-346 (2011)Influence of light finger touch on postural stability during upright stance with cold-induced plantar hypoesthesia., and . EMBC, page 2526-2529. IEEE, (2017)gCubik: a cubic autostereoscopic display for multiuser interaction: grasp and group-share virtual images., , , and . SIGGRAPH Posters, page 133. ACM, (2008)Listener eye movement behavior during audiovisual speech perception., , and . ICSLP, page 527-530. ISCA, (1994)Influence of tactile sensitivity in the finger on postural control while using the light touch effect., and . EMBC, page 5344-5347. IEEE, (2019)A Basic Study of Sensory Characteristics toward Interaction with a Box-Shaped Interface., , , and . HCI (2), volume 5611 of Lecture Notes in Computer Science, page 513-522. Springer, (2009)