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A Delay-Aware Adaptation Framework for Cloud Gaming Under the Computation Constraint of User Devices.

, , and . MMM (2), volume 11962 of Lecture Notes in Computer Science, page 27-38. Springer, (2020)

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An Evaluation of Tile Selection Methods for Viewport-Adaptive Streaming of 360-Degree Video., , and . ACM Trans. Multim. Comput. Commun. Appl., 16 (1): 8:1-8:24 (2020)Bandwidth management for multiple HTTP streaming clients., , , , and . VNC, page 115-116. IEEE, (2014)A QoS-adaptive framework for screen sharing over Internet., , , and . ICUFN, page 972-974. IEEE, (2016)A New Adaptation Approach for Viewport-adaptive 360-degree Video Streaming., , , and . ISM, page 38-44. IEEE Computer Society, (2017)Design and Implementation of a Web-based Multi-user Virtual Reality System for Virtual Tour of Remote Places., , and . MMVE@MMSys, page 34-36. ACM, (2023)Quality-delay tradeoff optimization in multi-bitrate adaptive streaming., , , , , and . ICCE, page 66-67. IEEE, (2015)A client-based adaptation framework for 360-degree video streaming., , and . J. Vis. Commun. Image Represent., (2019)A Metadata-enabled Approach for Scalable Video Streaming in Heterogeneous Networks., , , and . J. Multim. Inf. Syst., 2 (1): 153-162 (2015)A Cross-Layer Framework for Multi-user 360-degree Video Streaming over Cellular Networks., , , and . ICCE, page 1-3. IEEE, (2022)Scalable 360 Video Streaming using HTTP/2., , , , , and . MMSP, page 1-6. IEEE, (2019)