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Perception and Manipulation of Game Control.

, , , , and . INTETAIN, volume 136 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 57-66. Springer, (2014)

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A Software Toolkit for Web-Based Virtual Environments Based on a Shared Database., , and . ICWI, page 691-698. IADIS, (2004)Measuring stress and cognitive load effects on the perceived quality of a multimodal dialogue system, , , and . Proceedings 7th International Conference on Methods and Techniques in Behavioral Research: Measuring Behavior 2010, Eindhoven, page 453--455. Wageningen, Noldus Information Technology, (August 2010)A survey of affective brain computer interfaces: principles, state-of-the-art, and challenges, , , and . Brain-Computer Interfaces, 1 (2): 66--84 (May 2014)Experiencing BCI Control in a Popular Computer Game., , , , and . IEEE Trans. Comput. Intell. AI Games, 5 (2): 176-184 (2013)Report on the 2013 Affective Computing and Intelligent Interaction Conference (ACII 2013)., and . AI Mag., 34 (4): 9- (2013)Towards Social Companions in Augmented Reality: Vision and Challenges.. HCI (25), volume 13326 of Lecture Notes in Computer Science, page 304-319. Springer, (2022)Geo-locked photo sharing on mobile devices., , , , and . CHI Extended Abstracts, page 1407-1412. ACM, (2013)A dialogue agent for navigation support in virtual reality., , and . CHI Extended Abstracts, page 117-118. ACM, (2001)Kessel Run - A Cooperative Multiplayer SSVEP BCI Game., , , , and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 77-95. Springer, (2017)Towards Mimicry Recognition during Human Interactions: Automatic Feature Selection and Representation., , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 160-169. Springer, (2011)