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Segmenting Computer-Tomographic Scans of Ancient Clay Artefacts for Visual Analysis of Cuneiform Inscriptions.

, , , and . VMV, page 29-37. Eurographics Association, (2020)

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Gaze Mapping for Immersive Virtual Environments Based on Image Retrieval., , and . Frontiers Virtual Real., (2022)High-Level Features Parallelization for Inference Cost Reduction Through Selective Attention., , , , , and . CoRR, (2023)Interacting with Neural Radiance Fields in Immersive Virtual Reality., , , , , and . CHI Extended Abstracts, page 460:1-460:4. ACM, (2023)Immersive Neural Graphics Primitives., , , , , , and . CoRR, (2022)Bringing Instant Neural Graphics Primitives to Immersive Virtual Reality., , , , , , and . VRW, page 739-740. IEEE, (2023)Magic NeRF Lens: Interactive Fusion of Neural Radiance Fields for Virtual Facility Inspection., , , , , and . CoRR, (2023)VRS-NeRF: Accelerating Neural Radiance Field Rendering with Variable Rate Shading., , , , and . ISMAR, page 243-252. IEEE, (2023)Segmenting Computer-Tomographic Scans of Ancient Clay Artefacts for Visual Analysis of Cuneiform Inscriptions., , , and . VMV, page 29-37. Eurographics Association, (2020)Select High-Level Features: Efficient Experts from a Hierarchical Classification Network., , , , , , , and . CoRR, (2024)GazeTransformer: Gaze Forecasting for Virtual Reality Using Transformer Networks., , , and . GCPR, volume 13485 of Lecture Notes in Computer Science, page 577-593. Springer, (2022)