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Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets.

, , , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 174-181. ACM, (2009)

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Implementing multiplayer pervasive installations based on mobile sensing devices: Field experience and user evaluation from a public showcase., , , , , and . J. Syst. Softw., 84 (11): 1989-2004 (2011)Towards integrating IoT devices with the Web., , and . ETFA, page 1-4. IEEE, (2012)Deployment and Evaluation of a 802.15.4 Heterogeneous Network, , , , and . CoRR, (2011)Smart energy monitoring and management in large multi-office building environments., , , and . Panhellenic Conference on Informatics, page 219-226. ACM, (2013)Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks., , , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 453. ACM, (2009)Realizing Large-Scale Street Games Using Heterogeneous Future Internet Technologies., , , , and . Intelligent Environments, page 165-172. IEEE, (2013)Using wireless sensor networks to develop pervasive multi-player games., , , , , and . SenSys, page 375-376. ACM, (2008)Brief announcement: fun in numbers - a platform for sensor-based multiplayer pervasive games., , , , , and . SPAA, page 76-78. ACM, (2010)The "Hot Potato" Case: Challenges in Multiplayer Pervasive Games Based on Ad hoc Mobile Sensor Networks and the Experimental Evaluation of a Prototype Game, , , , , and . CoRR, (2010)Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets., , , , , , and . Advances in Computer Entertainment Technology, volume 422 of ACM International Conference Proceeding Series, page 174-181. ACM, (2009)