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Sensing and making sense of tourism flows and urban data to foster sustainability awareness: a real-world experience., , , and . J. Big Data, 8 (1): 1-25 (2021)Lucid Peninsula: DreamScope - An Interactive Physical Installation., , , , , and . Creativity & Cognition, page 377-378. ACM, (2015)Fostering ambiguity: decontextualizing and repurposing a familiar public display., , , , , and . CHItaly, page 23:1-23:10. ACM, (2013)Beyond Eco-feedback: using art and emotional attachment to express energy consumption., , , and . Creativity & Cognition, page 381-382. ACM, (2011)Evaluating User Experience in 360º Storytelling Through Analytics., , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 270-273. Springer, (2017)What-I-See: A Tangible Visualization of Energy., , , and . AVI, page 120-127. ACM, (2016)Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies., and . ACM Journal on Computing and Cultural Heritage, 16 (2): 1-20 (June 2023)Towards Locative Systems for, and by, Children: A Cognitive Map Study of Children's Perceptions and Design Suggestions., , , , and . Creativity & Cognition, page 382-395. ACM, (2019)Roam-IO: Engaging with People Tracking Data through an Interactive Physical Data Installation., , , , , , , and . Conference on Designing Interactive Systems, page 1157-1169. ACM, (2019)Crowdsourcing Urban Accessibility: : Some Preliminary Experiences with Results., , , , and . CHItaly, page 130-133. ACM, (2015)