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From 2D-Screens to VR: Exploring the Effect of Immersion on the Plausibility of Virtual Humans.

, , , , , and . CHI Extended Abstracts, page 167:1-167:8. ACM, (2024)

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Perspektiverweiterung zur Erforschung bildbasierter sozialer Medien-Desiderata der Analyse am Beispiel von\# fitspiration, and . Gesundheitskommunikation und Digitalisierung, page 183-200. Nomos Verlagsgesellschaft mbH & Co. KG, (2020)Assessing user experience in virtual reality-a comparison of different measurements, , , , and . International Conference of Design, User Experience, and Usability, page 573-589. Springer, (2018)On the costs of refocusing items in working memory: A matter of inhibition or decay?, , and . Memory, 16 (4): 374-385 (2008)Form Follows Mental Models: Finding Instantiations of Image Schemas using a Design Research Approach., , and . Conference on Designing Interactive Systems, page 586-598. ACM, (2022)Creation of In-Situ Instructions Made Easy: Development and Evaluation of a Prototypical AR Tool., , and . MuC, page 404-408. ACM, (2022)App icon similarity and its impact on visual search efficiency on mobile touch devices, and . Cognitive research: principles and implications, 3 (1): 39 (2018)AI Literacy: Kompetenzdimensionen und Einflussfaktoren im Kontext von Arbeit, , , and . Working Paper, (2022)The Trustworthiness of Voice Assistants in the Context of Healthcare Investigating the Effect of Perceived Expertise on the Trustworthiness of Voice Assistants, Providers, Data Receivers, and Automatic Speech Recognition, , and . Frontiers in Computer Science. Human-Media Interaction. Special Issue: Towards Omnipresent and Smart Speech Assistants, (June 2021)Social presence and cooperation in large-scale multi-user virtual reality-the relevance of social interdependence for location-based environments, , , , and . 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), page 207-214. IEEE, (2018)1st AI-DEbate Workshop : workshop establishing An InterDisciplinary pErspective on speech-BAsed TEchnology, and . chapter Towards a holistic approach and measurement of humans interacting with speech-based technology, page 1--42. Otto von Guericke University Magdeburg, Magdeburg, Germany, 1 edition, (2021)