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Exploring video streaming in public settings: shared geocaching over distance using mobile video chat.

, , , , and . CHI, page 2163-2172. ACM, (2014)

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Shared geocaching over distance with mobile video streaming., , , , and . CSCW Companion, page 293-296. ACM, (2014)The Gauntlet: The Design of a Community Challenge Platform., , , , , and . CHI Extended Abstracts, page 1049-1054. ACM, (2015)Tumblr fandoms, community & culture., , and . CSCW Companion, page 285-288. ACM, (2014)GEMS: a location-based game for supporting family storytelling., and . CHI Extended Abstracts, page 1083-1088. ACM, (2013)Diary Methods in AAA Games User Research., , , and . CHI Extended Abstracts, page 1879-1885. ACM, (2016)Mobile Video Conferencing for Sharing Outdoor Leisure Activities Over Distance., , , , and . Human-Computer Interaction, 35 (2): 103-142 (2020)To Beam or Not to Beam: A Study of Remote Telepresence Attendance at an Academic Conference., , , and . CSCW, page 417-430. ACM, (2016)Amateur ice hockey coaching and the role of video feedback., , and . Graphics Interface, page 179-186. ACM, (2015)GEMS: the design and evaluation of a location-based storytelling game., and . CSCW, page 1156-1166. ACM, (2014)Exploring video streaming in public settings: shared geocaching over distance using mobile video chat., , , , and . CHI, page 2163-2172. ACM, (2014)