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Examining the Potentials of Computer Games for English Learning.

, and . DIGITEL, page 134-138. IEEE, (2010)

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The impact of adventure video games on foreign language learning and the perceptions of learners., and . Interact. Learn. Environ., 21 (2): 129-141 (2013)Investigating college EFL learners' perceptions toward the use of Google Assistant for foreign language learning., , and . Interact. Learn. Environ., 31 (3): 1335-1350 (April 2023)Developing a Speaking Practice Website by Using Automatic Speech Recognition Technology.. SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 671-676. Springer, (2016)The Error Analysis of ¡§Le¡¨Based on ¡§Chinese Learner Written Corpus¡¨., , and . IJCLCLP, (2015)Examining the Potentials of Computer Games for English Learning., and . DIGITEL, page 134-138. IEEE, (2010)Investigating the Effects of an Adventure Video Game on Foreign Language Learning., and . Edutainment, volume 6872 of Lecture Notes in Computer Science, page 168-175. Springer, (2011)Evaluating Two Web-based Grammar Checkers-Microsoft ESL Assistant and NTNU Statistical Grammar Checker.. IJCLCLP, (2009)Investigating the impact of the Amazon Alexa on the development of L2 listening and speaking skills., , and . Interact. Learn. Environ., 31 (9): 5732-5745 (December 2023)The effectiveness of automated writing evaluation in EFL/ESL writing: a three-level meta-analysis., , and . Interact. Learn. Environ., 32 (2): 727-744 (February 2024)The impact of Google Assistant on adolescent EFL learners' willingness to communicate., and . Interact. Learn. Environ., 31 (3): 1485-1502 (April 2023)