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Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession.

, , , , , , , , и . Advances in Computer Entertainment, том 8253 из Lecture Notes in Computer Science, стр. 492-496. Springer, (2013)

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Development and Evaluation of a Digital Vegetation Interaction Game for Children., , , , , и . ICEC, том 5709 из Lecture Notes in Computer Science, стр. 288-289. Springer, (2009)Human SUGOROKU: full-body interaction system for students to learn vegetation succession., , , , , , , , , и . IDC, стр. 364-367. ACM, (2013)Children's Evaluations of a System Supporting Observation of Anatomies and Behaviors of Animals in Zoos., , , , , , и . CHI PLAY (Companion), стр. 201-206. ACM, (2017)KIKIWAKE: sound source separation system for children-computer interaction., , , , , , , , , и . CHI Extended Abstracts, стр. 757-762. ACM, (2013)Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface., , , , , , , , , и . CHI Extended Abstracts, стр. 2227-2232. ACM, (2014)KIKIMIMI - Voice Separation System for Automating Post Evaluation of Learning Support System., , , , , , , , , и . CSEDU (2), стр. 301-306. SciTePress, (2015)SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management., , , , , , , , , и 1 other автор(ы). CSEDU (1), стр. 481-486. SciTePress, (2017)Supporting Zoo Visitors' Scientific Observations with a Mobile Guide., , , , , , и . CSEDU (2), стр. 353-358. SciTePress, (2016)Knowledge-building activity structures in Japanese elementary science pedagogy., , , , , , , и . Int. J. Comput. Support. Collab. Learn., 1 (2): 229-246 (2006)Multiple Line System for Visualizing and Sharing Students' Commitment on the Tablet PC., , , и . CSEDU (2), стр. 258-263. SciTePress, (2014)