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Game-Based Learning Analytics for Supporting Adolescents' Reflection.

, , , , and . J. Learn. Anal., 8 (2): 51-72 (September 2021)

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Clustering Learner's Metacognitive Judgment Accuracy and Bias to Explore Learning with AIEd Systems., , , and . AIED (1), volume 13355 of Lecture Notes in Computer Science, page 402-413. Springer, (2022)The Impact of Autonomy and Types of Informational Text Presentations in Game-Based Environments on Learning: Converging Multi-Channel Processes Data and Learning Outcomes., , , and . Int. J. Artif. Intell. Educ., 30 (4): 581-615 (2020)Affective Dynamics and Cognition During Game-Based Learning., , , , , and . IEEE Trans. Affect. Comput., 13 (4): 1705-1717 (2022)How do Emotions Change during Learning with an Intelligent Tutoring System? Metacognitive Monitoring and Performance with MetaTutor., , , and . CogSci, cognitivesciencesociety.org, (2020)Learners' Gaze Behaviors and Metacognitive Judgments with an Agent-Based Multimedia Environment., , and . AIED (2), volume 11626 of Lecture Notes in Computer Science, page 58-61. Springer, (2019)Task Engagement and the Vigilance Decrement Revisited: Expanding Upon the Work of Joel S. Warm Using a Semantic Vigilance Paradigm., , , and . Hum. Factors, (2019)Analyzing Information-Gathering Behavioral Sequences During Game-Based Learning Using Auto-recurrence Quantification Analysis., , , , and . HCI (27), volume 13328 of Lecture Notes in Computer Science, page 60-71. Springer, (2022)The Effects of Event Rate on a Cognitive Vigilance Task., , , and . Hum. Factors, (2019)Autonomy and Types of Informational Text Presentations in Game-Based Learning Environments., and . AIED (1), volume 11625 of Lecture Notes in Computer Science, page 110-120. Springer, (2019)Examining Learners' Reflections over Time During Game-Based Learning., , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 129-133. Springer, (2021)