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Squashing cubes: automating deformable model construction for graphics., , and . SIGGRAPH Sketches, page 38. ACM, (2004)UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality., , , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4240-4251 (2022)Estimating cloth simulation parameters from video., , , , , and . Symposium on Computer Animation, page 37-51. The Eurographics Association, (2003)Visual Pressure Estimation and Control for Soft Robotic Grippers., , , , , , and . IROS, page 3628-3635. IEEE, (2022)PressureVision++: Estimating Fingertip Pressure from Diverse RGB Images., , , , , , and . WACV, page 8683-8693. IEEE, (2024)Skinning mesh animations., and . ACM Trans. Graph., 24 (3): 399-407 (2005)Optimization for Sag-Free Simulations., and . Symposium on Computer Animation, page 225-236. Eurographics Association, (2011)MotionDeltaCNN: Sparse CNN Inference of Frame Differences in Moving Camera Videos., , , , , , and . CoRR, (2022)DeltaCNN: End-to-End CNN Inference of Sparse Frame Differences in Videos., , , , , and . CVPR, page 12487-12496. IEEE, (2022)PressureVision: Estimating Hand Pressure from a Single RGB Image., , , , , , and . ECCV (6), volume 13666 of Lecture Notes in Computer Science, page 328-345. Springer, (2022)