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Exploring the feasibility of web form adaptation to users' cultural dimension scores., and . User Model. User Adapt. Interact., 20 (1): 87-108 (2010)Developing Cognition with Collaborative Robotic Activities., , and . J. Educ. Technol. Soc., 12 (4): 317-330 (2009)ShakerMaker: A framework that simplifies the simulation of seismic ground-motions., , and . SoftwareX, (2022)Cultural divide and the Internet., , and . Comput. Hum. Behav., 24 (6): 2917-2926 (2008)Evolution of students' interaction using a gamified virtual learning environment in an engineering course., , and . Comput. Appl. Eng. Educ., 28 (4): 979-993 (2020)Comparison of Different Pedagogical Designs for an ITS: The Case of Oral Speech as an Ill-Defined Domain., , , and . MIS4TEL, volume 764 of Lecture Notes in Networks and Systems, page 250-258. Springer, (2023)Collaborative robotic instruction: A graph teaching experience., , , and . Comput. Educ., 53 (2): 330-342 (2009)Cultural Illiteracy and the Internet., , and . Cyberpsy., Behavior, and Soc. Networking, 10 (6): 853-856 (2007)Exploring the differences between gamer and non-gamer students in the effects of gamification on their motivation and learning., , and . Interact. Learn. Environ., 31 (6): 3529-3542 (August 2023)