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EyeMR: low-cost eye-tracking for rapid-prototyping in head-mounted mixed reality., , and . ETRA, page 90:1-90:2. ACM, (2018)Evaluation of an off-screen visualization for magic lens and dynamic peephole interfaces., and . Mobile HCI, page 191-194. ACM, (2010)Where to turn my car?: comparison of a tactile display and a conventional car navigation system under high load condition., and . AutomotiveUI, page 64-71. ACM, (2010)Contextual Assesments and Biomarker in Agitation Prediction for ADHD Patients., , , , and . HealthMedia@MM, page 25-28. ACM, (2018)ActiStairs: Design and Acceptance of a Technology-Based Intervention to Advocate Stair-Climbing in Public Spaces., , , , , , and . HealthMedia@MM, page 59-66. ACM, (2018)MediÆther: an event space for context-aware multimedia experiences., and . ETP@MM, page 21-30. ACM, (2003)PocketNavigator: studying tactile navigation systems in-situ., , , and . CHI, page 3131-3140. ACM, (2012)Proxemics play: understanding proxemics for designing digital play experiences., , , , , , , , and . Conference on Designing Interactive Systems, page 533-542. ACM, (2014)ILMICA - Interactive Learning Model of Image Collage Assessment: A Transfer Learning Approach for Aesthetic Principles., , and . MMM (2), volume 13142 of Lecture Notes in Computer Science, page 84-96. Springer, (2022)Managing Multimedia Semantics, and . chapter MM4U - A framework for creating personalized multimedia content, page TODO. Idea Group Publishing, (2005)