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Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation.

, , , , , , , and . ICALT, page 266-268. IEEE, (2022)

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FX e-Makeup for Muscle Based Interaction., , , and . HCI (10), volume 8519 of Lecture Notes in Computer Science, page 643-652. Springer, (2014)Beauty technology: muscle based computing interaction., and . ITS, page 469-474. ACM, (2013)Scentery: a calming multisensory environment by mixing virtual reality, sound, and scent., and . MobileHCI Adjunct, page 158-165. ACM, (2018)Introducing the Sustainable Prototyping Life Cycle for Digital Fabrication to Designers., , and . Conference on Designing Interactive Systems, page 1301-1312. ACM, (2020)Fluxa: Body Movements as a Social Display., , , , and . UIST (Adjunct Volume), page 155-157. ACM, (2016)Hairware: The Conscious Use of Unconscious Auto-contact Behaviors., , and . IUI, page 78-86. ACM, (2015)GemiN' I: Seamless Skin Interfaces Aiding Communication through Unconscious Behaviors., , , , and . AHs, page 277-279. ACM, (2021)Sweatcessory: a Wearable Necklace for Sensing Biological Data in Sweat., , , , , and . UbiComp/ISWC Adjunct, page 141-143. ACM, (2022)Myco-accessories: sustainable wearables with biodegradable materials., and . UbiComp, page 306-311. ACM, (2019)Beauty tech nails: towards interaction and functionality., , , and . IHC, page 41:1-41:6. ACM, (2020)