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Designing microgames for assessment: a case study in rapid prototype iteration.

, , , , and . Advances in Computer Entertainment, page 20:1-20:4. ACM, (2015)

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A Virtual Model of Spring Reverberation., and . IEEE Trans. Speech Audio Process., 18 (4): 799-808 (2010)A directional diffuse reverberation model for excavated tunnels in rock., , , and . ICASSP, page 644-648. IEEE, (2013)Dynamic range reduction of audio signals using multiple allpass filters on a GPU accelerator., , , , and . EUSIPCO, page 890-894. IEEE, (2014)Designing microgames for assessment: a case study in rapid prototype iteration., , , , and . Advances in Computer Entertainment, page 20:1-20:4. ACM, (2015)Combining Zeroth and First-Order Analysis with Lagrange Polynomials to Reduce Artefacts in Live Concatenative Granulation., and . DAFx, page 238-244. IEEE, (2021)Differentiable White-Box Virtual Analog Modeling., , and . DAFx, page 41-48. IEEE, (2021)STEMGEN: A Music Generation Model That Listens., , , , , , , , and . ICASSP, page 1116-1120. IEEE, (2024)Long-form music generation with latent diffusion., , , , , and . CoRR, (2024)Stable Audio Open., , , , , and . CoRR, (2024)On the Equivalence of Integrator- and Differentiator-Based Continuous- and Discrete-Time Systems., and . DAFx, page 176-183. IEEE, (2021)