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Affordances of mobile technologies for experiential learning: the interplay of technology and pedagogical practices.

, , , , and . J. Comput. Assist. Learn., 23 (4): 326-337 (2007)

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Development of a Peer-Interaction Programming Learning System., , , and . ICCASA/ICTCC, volume 266 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 163-170. Springer, (2018)Effects of Question Types on Engagement and Performance of Programming Learning for Non-computer Science Majors., , , , and . IIAI-AAI, page 306-311. IEEE, (2018)Effect of Augmented Reality on Astronomical Observation Instruction., , , , and . ICITL, volume 11937 of Lecture Notes in Computer Science, page 184-193. Springer, (2019)Integrating Speech Technologies into a One-on-one Digital English Classroom., , and . WMTE, page 159-163. IEEE Computer Society, (2005)A Novel Efficient VLSI Architecture of 2-D Discrete Wavelet Transform., , , and . IIH-MSP, page 647-650. IEEE Computer Society, (2008)Development and Evaluation of STEM Based Instructional Design: An Example of Quadcopter Course., and . SETE@ICWL, volume 10108 of Lecture Notes in Computer Science, page 176-191. Springer, (2016)Improving Experiential Learning with Mobile Technologies., , , , , and . WMTE, page 141-145. IEEE Computer Society, (2005)Sequential band selection method based on group orthogonal matching pursuit., , , and . WHISPERS, page 1-4. IEEE, (2016)Communication-Aware Face Detection Using Noc Architecture., , , and . ICVS, volume 5008 of Lecture Notes in Computer Science, page 181-189. Springer, (2008)Evaluating the Effects of Mobile Technology on an Outdoor Experiential Learning., , , , and . WMUTE, page 107-114. IEEE Computer Society, (2008)