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What is participation?: emerging challenges for participatory design in globalized conditions.

, , , , , and . Interactions, 26 (3): 50-54 (2019)

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Literacy and the Process of Becoming Home: Learnings from an Interactive Storytelling-Initiative., , , , , , and . Proc. ACM Hum. Comput. Interact., 7 (CSCW1): 1-29 (April 2023)Finding Language Classes: Designing a Digital Language Wizard with Refugees and Migrants., , , , , , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 116:1-116:23 (2019)Shielding or Silencing?: An Investigation into Content Moderation during the Sheikh Jarrah Crisis., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 8 (GROUP): 1-21 (2024)Ethical Future Environments: Engaging refugees in Smart City participation., , , , , , , , , and 3 other author(s). NordiCHI (Adjunct), page 13:1-13:5. ACM, (2022)Lions out of Bounds? Reflections on Digital Technology and Matristic Design to address Human-Wildlife Conflict., , , , and . AfriCHI, page 19-23. ACM, (2023)Creative and Cognitive Activities in Social Assistive Robots and Older Adults: Results from an Exploratory Field Study with Pepper., , , , and . ECSCW Exploratory Papers, Demos and Posters, European Society for Socially Embedded Technologies (EUSSET), (2019)Bridging (Gender-Related) Barriers: A comparative study of intercultural computer clubs., , , , and . GenderIT, page 17-23. ACM, (2015)Psychosocial ICT: The Potential, Challenges and Benefits of Self-help Tools for Refugees with Negative Mental Stress., , , , and . ECSCW, European Society for Socially Embedded Technologies (EUSSET), (2020)Designing for Openness in Making: Lessons Learned from a Digital Project Week., , , , , , and . C&T, page 160-171. ACM, (2019)Insights from an Exergame-Based Training System for People with Dementia and Their Caregivers., , , , and . HCI and Design in the Context of Dementia, Springer, (2020)