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Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning.

, , , and . VR, page 945-950. IEEE, (2024)

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Beyond Slideshows - Investigating the Impact of Immersive Virtual Reality on Science Learning., , , and . VR, page 945-950. IEEE, (2024)Can't Touch this? Why Vibrotactile Feedback Matters in Educational VR., and . VR Workshops, page 755-756. IEEE, (2024)Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations., and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 281-292. Springer, (2021)Design guidelines for Classroom Multiplayer Presential Games (CMPG)., , , , , and . Comput. Educ., 57 (3): 2039-2053 (2011)Real-Time Visualization of Student Activities to Support Classroom Orchestration., , , , , , , , , and 5 other author(s). ICLS, International Society of the Learning Sciences, (2016)Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning., , and . Int. J. Gaming Comput. Mediat. Simulations, 10 (4): 1-19 (2018)Does Digital Game Play Affect Social/Emotional Child Wellbeing?, , , , , and . JCSG, volume 14309 of Lecture Notes in Computer Science, page 155-170. Springer, (2023)Designing Effective Playful Collaborative Science Learning in VR., , , , , , , , , and . JCSG, volume 13476 of Lecture Notes in Computer Science, page 30-35. Springer, (2022)