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Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling.

, , , , and . Presence Teleoperators Virtual Environ., (December 2021)

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Social presence and mode of Videocommunication in a Collaborative Virtual Environment., , , , and . PACIS, page 126. (2016)Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space., , and . Int. J. Hum. Comput. Stud., (2021)Computational Phase-Modulated Eyeglasses., , , , , and . IEEE Trans. Vis. Comput. Graph., 27 (3): 1916-1928 (2021)FlyAR: Augmented Reality Supported Micro Aerial Vehicle Navigation., , , and . IEEE Trans. Vis. Comput. Graph., 20 (4): 560-568 (2014)Eye-to-eye contact for life-sized videoconferencing., , , , , and . OZCHI, page 145-148. ACM, (2014)6DIVE: 6 Degrees-of-Freedom Immersive Video Editor., , and . Frontiers Virtual Real., (2021)Mutual Gaze Support in Videoconferencing Reviewed., and . Commun. Assoc. Inf. Syst., (2015)Visual Coherence in Mixed Reality: A Systematic Enquiry., , and . Presence Teleoperators Virtual Environ., (2017)Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays., , and . IEEE Trans. Vis. Comput. Graph., 22 (11): 2385-2394 (2016)Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays., , , , and . VR Workshops, page 640-641. IEEE, (2022)