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Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG.

, , , and . Expert Syst. Appl., 41 (4): 1584-1592 (2014)

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Analyzing the Level of Presence While Navigating in a Virtual Environment during an fMRI Scan., , , , , , , and . INTERACT (4), volume 6949 of Lecture Notes in Computer Science, page 475-478. Springer, (2011)Virtual Representations of the Self: Engaging Teenagers in Emotional Regulation Strategies Learning., , , , , , , , , and . Annual Review of Cybertherapy and Telemedicine, volume 181 of Studies in Health Technology and Informatics, IOS Press, (2012)A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment., , , , , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 10-20. Springer, (2014)Assessment of the influence of navigation control and screen size on the sense of presence in virtual reality using EEG., , , and . Expert Syst. Appl., 41 (4): 1584-1592 (2014)A VR-Based Serious Game to Regulate Joy in Adolescents: A Comparison of Different Devices., , , , , , and . eHealth 360°, volume 181 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 135-142. Springer, (2016)Using Serious Games to Train Adaptive Emotional Regulation Strategies., , , and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 541-549. Springer, (2014)