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Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing., , и . CEC, стр. 1956-1963. IEEE, (2017)Optimising Level Generators for General Video Game AI., , , и . CoG, стр. 1-8. IEEE, (2019)A Local Approach to Forward Model Learning: Results on the Game of Life Game, , , , , , , и . 2019 IEEE Conference on Games (CoG), стр. 1--8. (августа 2019)TAG: A Tabletop Games Framework., , , , и . AIIDE Workshops, том 2862 из CEUR Workshop Proceedings, CEUR-WS.org, (2020)Studying General Agents in Video Games from the Perspective of Player Experience., , , и . AIIDE, стр. 217-223. AAAI Press, (2020)Tribes: A New Turn-Based Strategy Game for AI Research., , , , и . AIIDE, стр. 252-258. AAAI Press, (2020)Discrete versus Ordinal Time-Continuous Believability Assessment., , , , и . ACII (Workshops and Demos), стр. 1-7. IEEE, (2021)Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing., , , , и . CoG, стр. 1-8. IEEE, (2021)General video game rule generation., , , и . CIG, стр. 170-177. IEEE, (2017)General video game playing escapes the no free lunch theorem., , и . CIG, стр. 17-24. IEEE, (2017)