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Human factors in virtual world design (panel): psychological and sociological considerations.

, , , , and . SIGGRAPH Abstracts and Applications, page 192-194. ACM, (1998)

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Representing Bodies in Virtual Space: The Rhetoric of Avatar Design.. Inf. Soc., 15 (3): 177-186 (1999)Reflection on research methodologies for ubicomp in developing contexts., , , and . Personal and Ubiquitous Computing, 15 (6): 575-583 (2011)Promoting behavior change through community-generated digital video., , , , , and . SIGDOC, page 365-366. ACM, (2012)Communicating about users in ICTD: leveraging HCI personas., , and . ICTD, page 338-349. ACM, (2012)Human factors in virtual world design (panel): psychological and sociological considerations., , , , and . SIGGRAPH Abstracts and Applications, page 192-194. ACM, (1998)The contribution of user-based subsidies to the impact and sustainability of telecenters - the eCenter project in Kyrgyzstan., , and . ICTD, page 192-200. IEEE, (2009)Games in Asia project., , , , and . CHI Extended Abstracts, page 291-294. ACM, (2006)Mobile Social Software for the Developing World., , and . HCI (15), volume 4564 of Lecture Notes in Computer Science, page 385-394. Springer, (2007)Web-based problem solving learning: third-year medical students' participation in end-of-life care Virtual Clinic., , and . Comput. Hum. Behav., 18 (6): 761-772 (2002)Resistance to globalization: Language and Internet diffusion patterns in Uzbekistan., and . New Rev. Hypermedia Multim., 11 (2): 205-220 (2005)