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A Product/Process Model Approach to Formalize Collaborative User Experience Design.

, , and . HCI (20), volume 12200 of Lecture Notes in Computer Science, page 160-175. Springer, (2020)

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PatternCube.com: Ein webbasiertes Repository für User Interface Design Patterns., , , , and . UP, page 158-165. Fraunhofer Verlag, (2005)Concept simulator K3F: a flexible framework for driving simulations., , , , , and . AutomotiveUI (adjunct), page 498-501. ACM, (2019)Established and Innovative Facets of Interactive Prototypes - A Case Study., and . HCI (1), volume 8004 of Lecture Notes in Computer Science, page 451-459. Springer, (2013)Interaktivität als Determinante der Lerneffektivität bei der multimedialen Wissensvermittlung, and . i-com Zeitschrift für interaktive und kooperative Medien, 5 (2): 26-30 (2006)Sequence Learning in the ACT-R Cognitive Architecture: Empirical Analysis of a Hybrid Model., and . Sequence Learning, volume 1828 of Lecture Notes in Computer Science, page 188-212. Springer, (2001)The UX Metrics Table: A Missing Artifact., , and . HCI (18), volume 10288 of Lecture Notes in Computer Science, page 507-517. Springer, (2017)Improving the Usability of User Interfaces by Supporting the Anticipation Feedback Loop., and . HCI (1), page 256-260. Lawrence Erlbaum, (1999)Wissenserwerb und Performanz bei der Regelung komplexer Systeme / Knowledge Acquisition and Performance in the Control of Complex Systems., and . Kognitionswissenschaft, 7 (3): 118-123 (1998)Conscious and unconscious knowledge: Mapping to the symbolic and subsymbolic levels of a hybrid architecture, and . Attention and Implicit Learning, John Benjamins, Amsterdam, Netherlands, (2003)SmartClients - Interaktionsparadigmen im Nutzungskontext Webbrowser., , , and . UP, page 103-108. Fraunhofer Verlag, (2007)