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AVI2CH 2020: Workshop on Advanced Visual Interfaces and Interactions in Cultural Heritage.

, , , , , , , and . AVI, page 106:1-106:2. ACM, (2020)

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Ontology visualization methods - a survey., , , , and . ACM Comput. Surv., 39 (4): 10 (2007)Meeting Visitors' Expectations - The Perceived Degree of Museumness., and . CSEDU (2), page 187-192. INSTICC Press, (2009)978-989-8111-82-1.Serious Games: Valuable Tools for Cultural Heritage., , , , , and . GALA, volume 10056 of Lecture Notes in Computer Science, page 331-341. Springer, (2016)Mindmap-Inspired Semantic Personal Information Management., , , and . EDBT, page 608-611. OpenProceedings.org, (2014)ExhiSTORY: IoT in the service of Cultural Heritage., , , , , and . GIIS, page 1-4. IEEE, (2018)Cyber-Range Federation and Cyber-Security Games: A Gamification Scoring Model., , , and . CSR, page 186-191. IEEE, (2021)Tools for Second Language Support., and . HCI (4), page 1238-1242. Lawrence Erlbaum, (2003)Chatbots for Cultural Venues: A Topic-Based Approach., , , , , , , , and . Algorithms, 16 (7): 339 (July 2023)Educational Robotics in the service of CSE: A study based on the PanHellenic competition., , and . WiPSCE, page 84-87. ACM, (2016)Serving Enhanced Hypermedia Information., , and . ECIR, volume 2291 of Lecture Notes in Computer Science, page 86-92. Springer, (2002)