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Leveraging Capacity with Energy Consumption in 4G and Beyond Refarming and Reconfiguration Scenarios.

, , , , and . WPMC, page 1-6. IEEE, (2020)

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Virtual communities and social activities: reframing the online experience., , and . Int. J. Web Based Communities, 8 (2): 159-176 (2012)Digital TV adopters and non-adopters in the context of the analogue terrestrial TV switchover in Portugal., , and . EuroITV, page 213-222. ACM, (2012)The Adoption of Mobile Internet: Industry and Users Experiences., , , and . HCI (12), volume 8015 of Lecture Notes in Computer Science, page 13-22. Springer, (2013)Leveraging Capacity with Energy Consumption in 4G and Beyond Refarming and Reconfiguration Scenarios., , , , and . WPMC, page 1-6. IEEE, (2020)Playing Digital Security: Youth Voices on their Digital Rights., , , and . Int. J. Game Based Learn., 7 (3): 11-25 (2017)Moving Towards a Socially-Driven Internet Architectural Design., , , , , , and . CoRR, (2015)Drivers and barriers to the adoption of the digital television in portugal: the perspectives of the tv viewers and other main stakeholders., , , and . EuroITV, page 93-96. ACM, (2011)The Value of Mobile Communication for Social Belonging: Mobile Apps and the Impact on Social Interaction., and . IJHCR, 7 (2): 44-58 (2016)Game Creation in Youth Media and Information Literacy Education., , , and . Int. J. Game Based Learn., 8 (2): 1-13 (2018)Moving towards a socially-driven internet architectural design., , , , , , and . Comput. Commun. Rev., 42 (3): 39-46 (2012)