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Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games

, , and . 38th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), page 1256--1261. Opatija, HR, IEEE, (May 2015)
DOI: 10.1109/MIPRO.2015.7160468

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Social Networks in "The Mana World" - an Analysis of Social Ties in an Open Source MMORPG, and . International Journal of Multimedia and Ubiquitous Engineering, 11 (3): 257--272 (2016)Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay, , , and . page 246--258. Springer International Publishing, Cham, (2017)Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games., , and . MIPRO, page 1256-1261. IEEE, (2015)An Agent-Based Game Engine Layer for Interactive Fiction., , and . PAAMS, volume 12946 of Lecture Notes in Computer Science, page 385-389. Springer, (2021)Self-sustainable Agent Organizations in Massively Multi-Player On-Line Role-Playing Games – A Conceptual Framework, , , and . Central European Conference on Information and Intelligent Systems, page 213--217. Varazdin, HR, University of Zagreb, Faculty of Organization and Informatics Varazdin, (2016)Fuzzy active rules in mutimodal biometric systems., , and . ITI, page 383-388. IEEE, (2008)Reverse Engineering of the MMORPG Client Protocol., , and . MIPRO, page 1099-1104. IEEE, (2019)Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay., , , and . PAAMS, volume 10349 of Lecture Notes in Computer Science, page 246-258. Springer, (2017)A roadmap for scalable agent organizations in the Internet of Everything., , and . J. Syst. Softw., (2016)A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education., and . MIPRO, page 1091-1097. IEEE, (2020)