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A Comparative Assessment of Human Factors in Cybersecurity: Implications for Cyber Governance.

, , , and . IEEE Access, (2023)

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A Comparative Assessment of Human Factors in Cybersecurity: Implications for Cyber Governance., , , and . IEEE Access, (2023)Moral Dilemmas in Social Robots: An Exploratory Study for Future Research., , , , and . HCI (3), volume 14013 of Lecture Notes in Computer Science, page 189-203. Springer, (2023)Persuasive Technology in Games: A Brief Review and Reappraisal., , , , , and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 99-109. Springer, (2021)An Alternate Account on the Ethical Implications of Autonomous Vehicles., , , , and . Intelligent Environments, page 1-5. IEEE, (2021)Social Robots in Retail: Emotional Experiences a Critical Driver of Purchase Intention., , , and . HICSS, page 1510-1519. ScholarSpace, (2023)Using the playful consumption experience model to uncover behavioral intention to play Multiplayer Online Battle Arena (MOBA) games., , , , , and . Data Technol. Appl., 56 (2): 223-246 (2022)How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model., , , , , and . HCI (43), volume 13097 of Lecture Notes in Computer Science, page 3-10. Springer, (2021)Analyzing and Prioritizing Usability Issues in Games., , , , , and . HCI (28), volume 12789 of Lecture Notes in Computer Science, page 110-118. Springer, (2021)Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games., , , , , and . HCI (31), volume 12211 of Lecture Notes in Computer Science, page 251-259. Springer, (2020)Exploring the human factors in moral dilemmas of autonomous vehicles., , , and . Pers. Ubiquitous Comput., 26 (5): 1321-1331 (2022)